Oh no, not Jedi Academy again?!?
One of the key features of the last Jedi Academy patch was the ability to load code DLLs from within pk3 files, which allowed it to work on pure servers running PC mods. This feature worked in my limited testing, but once people started building Mac DLLs for the 1.01c patch in earnest, they exposed a bug in my implementation.
Turns out that the 1.01c Mac patch would not do the right thing for some zip files created on a PC - notably, the last release of the JA+ mod. As it happens, I had to address this same bug in another Q3 app I'm working on, so I was able to roll the proper fix back into Jedi Academy. I have newfound respect for Carmack's decision to avoid DLLs in the original Quake 3 release in favor of having mod makers use the Quake virtual machine. :-)
I've uploaded a new version here - 1.01d, if you will. It hasn't had any official testing or QA from Aspyr (and likely never will) and it only addresses this one issue. This patch only affects the multi-player app, and as such doesn't include the 1.01c version of the single-player app from the previous patch.
I don't expect it'll make things worse, but you should set your expectations as you would when using any pre-release or untested software. Post any bugs as comments to this thread - don't e-mail Aspyr for support.