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Mac Gaming Cartel

If you read the forums on the various Mac gaming websites, you'll occasionally run across someone who believes that the folks reviewing Mac games love giving overrated, blowjob-level reviews of Mac games because there's a Vast Conspiracy or something similar.

I'm here to confirm that it's true. Why, look at what Corey has to say about me. Can you not feel the love?

Of course, it wouldn't be right unless I reciprocated.

Comments

aww.. in't that sweet.
It must be love!

I love those sign generators. I made some up a while back that said things like "Cleanliness is next to godliness- please shower before the service."

Something I realized is that you can make the sign look a lot more real just by leaving out a few letters. People who put up these signs run out certain vowels a lot, or if there are more than the usual number of an uncommon letter they might fall short of it. When this happens they often carefully pick which of the shortage letters is best to leave off, but sometimes they leave off the last one... I found myself making up little scenarios in my head to help me pick which letters to remove.

Okay, so I can be pretty anal about these things. But I think this kind of detail can sink in on the subconscious level. For a totally extreme example, the Fellowship of the Ring DVD (extended edition) has a great segment called "Bigatures" about the various models that were made for the film. Those model-makers are completely nuts! They invented incredibly detailed backstories about everything they were modelling. For example, for the Pillars of the Argonath everything up to the kings' shoulders was modelled as if it had been carved out of the bedrock, and the outstretched arms were made to look like different stone that had been quarried from near the feet. Not only did the "stone" arms have an appropriate seam, but there were signs of a quarry and where the stone would have been hauled up... Noone looking at the film would have pieced together the story. Heck, the modelmakers didn't even know exactly how much of the model would end up being seen in the film. But perhaps on some unconscious level the images feel more real because of the effort to flesh out their history.

In fact this is no different than Tolkien's own approach to writing the trilogy; he had his languages and history worked out in complete detail. Much of it doesn't appear directly in the story but it lends both depth and a feeling of existance and persistance to everything.

(End ramble.)