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These aren't the droids you're looking for

I've finally got the barebones XML in place to move "Russell" further into the loading stages. As soon as I broke this barrier, all kinds of new things popped up. I had to implement 3 dozen new Win32 Unicode calls as a result of having to add some previously unused code back into the project. Now the game is trying to put up the very first window, and of course in doing so is tripping over a few x86 assembly routines. I've just finished rewriting those, but in doing so I have to force a full recompile, so I'm done for the night.

Looks like I'll be doing a Jedi Knight 2 patch fairly soon. Some people are having trouble with mods in the single-player app. It doesn't look like it'll be too hard to fix. I've also heard that SMP support causes crashes in the MP app, but I haven't been able to reproduce that yet, so I'm not sure if I'll have a fix for that in the patch. I've already fixed an issue with one-button mice and selecting force powers in the MP app. And I'm so very, very tired.