Russell the One-Eyed Muscle
Work has kept me hellishly busy the past week. EverQuest simply won't die, and I've been cranking out betas almost every other day. Maybe someday it'll actually get patched. ;) "Russell" (our Westlake codename) is actually the main focus at the moment. Development on it has just started, so I'm in the "Trying to get it to compile" phase. I've already got it from 2000+ compiler errors to a little over 400 in the past 2 days, so I'm hopeful (EQ permitting) that I'll have it to "Linker Error Hell" phase by tomorrow. That's when all the shortcuts I took to get it compiling come back and bite me. :) It's a pretty big project, a little over 500 source files of Concentrated Evil.
"Russell" is different from most of our ports in that it makes pretty heavy use of the Win32 Unicode calls. It looks like I'm going to have to do some beefing up in our porting library to get things to work properly. Russell also contains a ton of x86 assembly, but fate and fortune are with me, since 90% of the code is in libraries I've already ported twice. I think if I mentioned the ports, that would give Russell away, so I won't. :)