The Sound of Music
I've just finished up my first pass at rewriting the sound engine of a game that recently shipped. What a massive pain in the ass.
We had relied on a third-party sound library which shall remain nameless, but said library is incredibly buggy under OSX, and this particular game seems to bring out the worst in it. Back at WWDC during the "game programmers get-together", I was surprised (well, not so much) to find out that pretty much everyone who had used this third-party library had run into almost the same problems. The general consensus seems to be to avoid it like the plague. This advice game too late for this particular game, but not so late that we can't still do something about it. Hopefully we'll be able to push a patch soon for said game, because we know the current users of said game are getting hit by this bug pretty frequently.
I also found out yesterday from Suellen that I've joined the Westlake Royalty. That's right, I've received my very first royalty check for a game! I probably can't say for which game, but I couldn't be happier about this news or the game that it's associated with. This particular title was a labor of unconditional love for me, and to get royalties on it is just icing on an already tasty cake. :)